Friday, July 24, 2015

Carrom

The game is played by two opponents sitting opposite each other.  To decide who goes first, one player should hold a piece concealed in one hand.  If the opponent guesses correctly which hand, the opponent chooses who goes first, otherwise the player concealing the piece chooses.  The person who plays first aims to pocket the white pieces.
To begin, the Queen is placed in the centre of the board.  Six pieces are put around the Queen directly in a circle, each touching the Queen and their neighbours.   The remaining twelve pieces are positioned around the inner circle of six pieces, so that each outer piece touches the inner circle.  Both circles should have the pieces alternating in colour.  The two circles are oriented so that the Queen, a white piece from the inner circle and a white piece from the outer circle lie in a straight line pointing towards the centre of the side of the board where the player who will play first is sitting.
Players take turns to play.  A turn consists of one or more strikes. A player wins by pocketing all of the pieces of their chosen colour first.   However, neither player can win until one or other player has "covered the Queen".  To cover the Queen, a player must pocket one of her own pieces immediately after pocketing the Queen.  If the Queen is pocketed but not covered, the Queen is returned to the board.  Both players normally try to cover the Queen in addition to trying to win the game because a player who wins and also covers the Queen receives bonus points.
  • For each strike, the player must position the striker within the baseline OR on one of the two circles at either end of the baseline.
  • A striker within the baseline must touch both the front line and the rear line.
  • The striker may not "cut the moon" - be placed partially within the baseline and partially within the circle. 
  • The player must flick the striker with one finger so that it crosses the front baseline - it is not permitted to flick backwards or horizontally. 
  • A piece that is on or behind the front baseline must not be struck by the striker until the striker has crossed the front baseline.
  • In striking, the player's hand or arm must not cross the diagonal foul lines at either end of the baseline.

    Basic rules

    • For the very first turn, the player is allowed three attempts to "break" i.e. disturb the central group of counters.
    • It doesn't matter which piece the striker hits first and it doesn't matter if the striker hits no pieces.Queen
    • If a the striker pockets the  and/or one or more pieces of her own colour, the player retrieves the striker and takes another strike.
    • If the player pockets no pieces or commits a foul, the turn finishes.

    Covering the Queen

    • A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player's colour.
    • Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the centre at the end of the turn.
    • If a player pockets the Queen and one of her own pieces in the same turn, this counts and that player has covered the Queen.  Such a player must have already pocketed at least one piece in order to cover the Queen as per normal.
    • When a player pockets the Queen but does not cover it, the Queen is returned as near as possible to the centre circle by the opponent.

    Other Rules

    • Pieces returned to the centre can be placed on top of other pieces within the main circle.
    • If pieces come to rest standing on their edge or overlapping another piece, they are left as they are until moved again in the normal course of play. 
    • If the striker comes to rest under another piece, the striker should be removed with as little disturbance to the covering piece as possible.

    Fouls

    When a player commits a foul, the turn comes to an end immediately and a penalty is incurred.  The penalty is that one pocketed piece is returned to the board by the opponent anywhere within the main circle.  Any other pieces requiring to be returned to the board are also placed within the main circle by the opponent.  It is normal for pieces to be positioned in order to confer an advantage for the opponent.
    A foul is recorded in the following situations:
    • The striker is pocketed.
    • The striker or any other piece leaves the board.
    • A player pockets an opponent's piece.  If the Queen was also pocketed, it is returned to the centre by the opponent together with the penalty piece.  Any other pieces pocketed in the same strike remain pocketed. 
    • A player pockets the final opponent's piece.  Regardless of whether the Queen has been covered, the opponent's piece is returned to the centre in addition to the penalty piece.
    • A player pockets the final piece before the Queen has been covered.  In this case both the pocketed piece and a penalty piece are returned to the centre.
    • A player contravenes the rules for striking.
    • A player touches any piece in play, other than the striker.
    • The first player to strike fails to break the counters in three attempts.
    Where a penalty is incurred but no pocketed pieces exist to return, the penalty is "owed" until a piece becomes available.  If a penalty is owed, when a piece becomes available due to being pocketed, the piece is returned to the centre by the opponent at the end of the turn.  Should the opponent forget to do this before the start of the next turn, any owed penalties are lost.

    Scoring

    At the end of the game the winner scores 1 point for each opponent's piece left on the board.
    If the winner has less than 24 points and the winner also covered the Queen, a bonus 5 points are scored.
    If the winner has 24 or more points, then no points are scored for covering the Queen.
    The maximum score for one game is therefore 14 points.  A match is played to 29 points.

    Doubles

    Carrom is played by four people just as often as by two.  For the doubles game, partners sit opposite one another and turns proceed in a clockwise order.  Other than that, play is exactly the same as for the singles game.  The game has a different character, though, because pieces behind the baseline can be safely left for the partner to deal with unlike in the singles game where pieces behind the baseline can only be moved by the opponent or by rebounding of the board edges.
     


kite Flying

Kite flying is one of the most popular  games of India s well in Asia. Kites, known as ‘patang’ in India and the thread used is called ‘Manjha’, a glass coated line, and each flier attempts to cut every other kite out of the sky. The kite flying festival is celebrated on the eve of ‘Makar Shankranti’ in Jaipur as well as Gujarat state of India. Best in rest of India this game is struggling to save its long and historic existence



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Rasa Kasi

Split the children and adults evenly on either side of the rope.It works best with the smaller or weaker players towards the middle and the stronger players at the ends.Find a spot on the ground to mark as the middle. The objective is for one team to pull the other over the mark on the ground.To start, someone yells "go" and everyone starts pulling as hard as they can ... until one team crumbles and they're all pulled across the line.














Antakshari

The game can be played by two or more people and is popular as a group activity during commutes, bus rides etc. The first singer has to sing two complete lines and then s/he may stop at the end of those or following lines. The last Hindi letter of the last word sung is then used by the next singer to sing another song, starting with that letter. The winner or winning team is decided by a process of elimination. The person or team that cannot come up with a song with the right consonant is eliminated if their opponents can produce such a song.The game is often kicked off with the consonant /m/ (म or م) with the recitation of the following couplet which varies, but usually has wording similar to -
Baithe, baithe, kya karein? Karna hai kuch kaam,Shuru karo antakshri, leke prabhu/rabb ka naam!
  • This means that the first song must start with (m).
  • Songs have to be started from the last sound of the previous song.
  • Only songs from Bollywood movies are allowed by default. Songs from other languages can be allowed with prior agreement.
  • At least the first verse of the song must be sung. If the singer does not remember it in entirety, they cannot use the song.
  • No song can be repeated again in the game.













Aankh Mein Choli

It is a game where one person is blindfolded for sometime while others hide. Then that person removes the blindfold and it is his job to search others. A game were rules are designed to keep the seeker at disadvantage. A game where those who want to hide are given an upper hand.



















Kick The Can

One person (or a team of people if the group is large) is designated It and an empty can is placed in the open playing field. With eyes closed, It counts to an agreed upon number, and the other players run and hide. It then tries to find and tag each of the players, always keeping a watchful eye on the can. Any player who is tagged is sent to the "jail," usually in plain sight of the can. The rest of the free players attempt to kick the can before being tagged out. If they can kick the can without being caught, they set all the captured players free.














Lattu

Spinning top or Lattu was once the most popular street game of India. It is still played in some of the inner colonies of old city area of Udaipur, lattu is a part of life for children in Indian villages. The game involves spinning a lattu (top) – a solid ‘turnip shaped’ wooden toy with a grooved lower half with two nails dug at the top and the bottom. A cotton string is wrapped around the lower half of the ‘lattu’ to make it spin.