Friday, July 24, 2015

Carrom

The game is played by two opponents sitting opposite each other.  To decide who goes first, one player should hold a piece concealed in one hand.  If the opponent guesses correctly which hand, the opponent chooses who goes first, otherwise the player concealing the piece chooses.  The person who plays first aims to pocket the white pieces.
To begin, the Queen is placed in the centre of the board.  Six pieces are put around the Queen directly in a circle, each touching the Queen and their neighbours.   The remaining twelve pieces are positioned around the inner circle of six pieces, so that each outer piece touches the inner circle.  Both circles should have the pieces alternating in colour.  The two circles are oriented so that the Queen, a white piece from the inner circle and a white piece from the outer circle lie in a straight line pointing towards the centre of the side of the board where the player who will play first is sitting.
Players take turns to play.  A turn consists of one or more strikes. A player wins by pocketing all of the pieces of their chosen colour first.   However, neither player can win until one or other player has "covered the Queen".  To cover the Queen, a player must pocket one of her own pieces immediately after pocketing the Queen.  If the Queen is pocketed but not covered, the Queen is returned to the board.  Both players normally try to cover the Queen in addition to trying to win the game because a player who wins and also covers the Queen receives bonus points.
  • For each strike, the player must position the striker within the baseline OR on one of the two circles at either end of the baseline.
  • A striker within the baseline must touch both the front line and the rear line.
  • The striker may not "cut the moon" - be placed partially within the baseline and partially within the circle. 
  • The player must flick the striker with one finger so that it crosses the front baseline - it is not permitted to flick backwards or horizontally. 
  • A piece that is on or behind the front baseline must not be struck by the striker until the striker has crossed the front baseline.
  • In striking, the player's hand or arm must not cross the diagonal foul lines at either end of the baseline.

    Basic rules

    • For the very first turn, the player is allowed three attempts to "break" i.e. disturb the central group of counters.
    • It doesn't matter which piece the striker hits first and it doesn't matter if the striker hits no pieces.Queen
    • If a the striker pockets the  and/or one or more pieces of her own colour, the player retrieves the striker and takes another strike.
    • If the player pockets no pieces or commits a foul, the turn finishes.

    Covering the Queen

    • A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player's colour.
    • Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the centre at the end of the turn.
    • If a player pockets the Queen and one of her own pieces in the same turn, this counts and that player has covered the Queen.  Such a player must have already pocketed at least one piece in order to cover the Queen as per normal.
    • When a player pockets the Queen but does not cover it, the Queen is returned as near as possible to the centre circle by the opponent.

    Other Rules

    • Pieces returned to the centre can be placed on top of other pieces within the main circle.
    • If pieces come to rest standing on their edge or overlapping another piece, they are left as they are until moved again in the normal course of play. 
    • If the striker comes to rest under another piece, the striker should be removed with as little disturbance to the covering piece as possible.

    Fouls

    When a player commits a foul, the turn comes to an end immediately and a penalty is incurred.  The penalty is that one pocketed piece is returned to the board by the opponent anywhere within the main circle.  Any other pieces requiring to be returned to the board are also placed within the main circle by the opponent.  It is normal for pieces to be positioned in order to confer an advantage for the opponent.
    A foul is recorded in the following situations:
    • The striker is pocketed.
    • The striker or any other piece leaves the board.
    • A player pockets an opponent's piece.  If the Queen was also pocketed, it is returned to the centre by the opponent together with the penalty piece.  Any other pieces pocketed in the same strike remain pocketed. 
    • A player pockets the final opponent's piece.  Regardless of whether the Queen has been covered, the opponent's piece is returned to the centre in addition to the penalty piece.
    • A player pockets the final piece before the Queen has been covered.  In this case both the pocketed piece and a penalty piece are returned to the centre.
    • A player contravenes the rules for striking.
    • A player touches any piece in play, other than the striker.
    • The first player to strike fails to break the counters in three attempts.
    Where a penalty is incurred but no pocketed pieces exist to return, the penalty is "owed" until a piece becomes available.  If a penalty is owed, when a piece becomes available due to being pocketed, the piece is returned to the centre by the opponent at the end of the turn.  Should the opponent forget to do this before the start of the next turn, any owed penalties are lost.

    Scoring

    At the end of the game the winner scores 1 point for each opponent's piece left on the board.
    If the winner has less than 24 points and the winner also covered the Queen, a bonus 5 points are scored.
    If the winner has 24 or more points, then no points are scored for covering the Queen.
    The maximum score for one game is therefore 14 points.  A match is played to 29 points.

    Doubles

    Carrom is played by four people just as often as by two.  For the doubles game, partners sit opposite one another and turns proceed in a clockwise order.  Other than that, play is exactly the same as for the singles game.  The game has a different character, though, because pieces behind the baseline can be safely left for the partner to deal with unlike in the singles game where pieces behind the baseline can only be moved by the opponent or by rebounding of the board edges.
     


kite Flying

Kite flying is one of the most popular  games of India s well in Asia. Kites, known as ‘patang’ in India and the thread used is called ‘Manjha’, a glass coated line, and each flier attempts to cut every other kite out of the sky. The kite flying festival is celebrated on the eve of ‘Makar Shankranti’ in Jaipur as well as Gujarat state of India. Best in rest of India this game is struggling to save its long and historic existence



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Rasa Kasi

Split the children and adults evenly on either side of the rope.It works best with the smaller or weaker players towards the middle and the stronger players at the ends.Find a spot on the ground to mark as the middle. The objective is for one team to pull the other over the mark on the ground.To start, someone yells "go" and everyone starts pulling as hard as they can ... until one team crumbles and they're all pulled across the line.














Antakshari

The game can be played by two or more people and is popular as a group activity during commutes, bus rides etc. The first singer has to sing two complete lines and then s/he may stop at the end of those or following lines. The last Hindi letter of the last word sung is then used by the next singer to sing another song, starting with that letter. The winner or winning team is decided by a process of elimination. The person or team that cannot come up with a song with the right consonant is eliminated if their opponents can produce such a song.The game is often kicked off with the consonant /m/ (म or م) with the recitation of the following couplet which varies, but usually has wording similar to -
Baithe, baithe, kya karein? Karna hai kuch kaam,Shuru karo antakshri, leke prabhu/rabb ka naam!
  • This means that the first song must start with (m).
  • Songs have to be started from the last sound of the previous song.
  • Only songs from Bollywood movies are allowed by default. Songs from other languages can be allowed with prior agreement.
  • At least the first verse of the song must be sung. If the singer does not remember it in entirety, they cannot use the song.
  • No song can be repeated again in the game.













Aankh Mein Choli

It is a game where one person is blindfolded for sometime while others hide. Then that person removes the blindfold and it is his job to search others. A game were rules are designed to keep the seeker at disadvantage. A game where those who want to hide are given an upper hand.



















Kick The Can

One person (or a team of people if the group is large) is designated It and an empty can is placed in the open playing field. With eyes closed, It counts to an agreed upon number, and the other players run and hide. It then tries to find and tag each of the players, always keeping a watchful eye on the can. Any player who is tagged is sent to the "jail," usually in plain sight of the can. The rest of the free players attempt to kick the can before being tagged out. If they can kick the can without being caught, they set all the captured players free.














Lattu

Spinning top or Lattu was once the most popular street game of India. It is still played in some of the inner colonies of old city area of Udaipur, lattu is a part of life for children in Indian villages. The game involves spinning a lattu (top) – a solid ‘turnip shaped’ wooden toy with a grooved lower half with two nails dug at the top and the bottom. A cotton string is wrapped around the lower half of the ‘lattu’ to make it spin.


kabbadi

Kabaddi is a game of speed, strength, strategy and, most importantly, lung power.First you’ll need twenty-four people split into two teams of twelve. Only seven players per team are on the playing field at the same time. The remaining teammates are reserves that can "sub in" later. The two teams go to opposite sides of the field, which is divided in two equal sections. Flip to see who goes first. That team starts out on offense and the two teams alternate offense/defense each turn until the game is over.Here’s where it gets interesting. The offending team sends out their "raider" to the enemy side of the field, where he must try to touch as many opposing teammates as possible before returning safely to his side of the court. The catch? He must do all of this while yelling "Kabaddi, Kabaddi, Kabaddi, Kabaddi." repeatedly and in one long breath.If he makes it back to safety in one breath, everyone he tagged has to leave and the offense gets a point for each of them. In addition, they may "revive" a teammate that was previously tagged out for each enemy that gets the boot. If the raider doesn't make it back, the defending team gets a point and the raider has to leave the field until he can be "revived". If a team succeeds in getting the entire other team out, they score a "lona" and get an extra two points. Play then continues by putting all players on both sides back on the field. The team with the most points after two 20-minute rounds wins the game.




















Gutte



This traditional game is played by both children and adults. This simple game requires 5 pieces of small stones. You spin one stone in the air and pick other stones from the ground without dropping the stone in the air. In this Game stones are usually tossed into the air. then the fun begins. This games is played over the years by children in India and is still popular today. This game can be played by any number of people.





















Kith-kith

 This game was carved with a stick or chalk in the dirt, but with the advent of sidewalk chalk, dirty feet are a thing of the past. A hopscotch course typically looks like a series of numbered squares. The first player tosses a marker (rock, coin) into the first square; it must land within the confines of the square without bouncing out or touching a line. The player then hops through the course, making sure to skip the square with the marker in it. Players hop in single squares with one foot (either foot is fine), and use two feet for the side by side squares, one in each square. Upon completion of the hop sequence, the player continues her turn, tossing the marker into square number two and repeating the pattern. this game was carved with a stick in the dirt, but with the advent of sidewalk chalk, dirty feet are a thing of the past. A hopscotch course typically looks like a series of numbered squares. The first player tosses a marker (rock, coin) into the first square; it must land within the confines of the square without bouncing out or touching a line. The player then hops through the course, making sure to skip the square with the marker in it. Players hop in single squares with one foot (either foot is fine), and use two feet for the side by side squares, one in each square. Upon completion of the hop sequence, the player continues her turn, tossing the marker into square number two and repeating the pattern.





Oonch Neech Ka Papda


Oonch Neech ka Papda game is a popular group game played by young
children aged 3 – 8 year olds in uneven open spaces. Oonch means a surface which is comparatively higher and Neech means a lower surface. This game is known by different name in different regions – in West Bengal it is known as Kumir Daanga, in Andhra Pradesh it is called Nela Banda, and in some places it simply called Oonch Neech.
Oonch Neech ka Papda game is a popular group game played by young children aged 3 – 8 year olds in uneven open spaces. Oonch means a surface which is comparatively higher and Neech means a lower surface. This game is known by different name in different regions – in West Bengal it is known as Kumir Daanga, in Andhra Pradesh it is called Nela Banda, and in some places it simply called Oonch Neech.




kancha

 Kancha or golis are the balls made of glass in various colors with a diameter of 1/2 inch. They even came in tiny and bigger sizes too (used rarely to accomplish challenging tasks!) I remember my brothers counting the golis or marbles every time they returned from their successful battles. Am sure every boy had his favorite and lucky marble. 


Basically the players had to hit the selected target ‘kancha’ using their own marble. The winner takes all Kanchas of rest of the players.In simpler versions the guy hitting had to just focus on the set target t marble (among the marbles inside the circle) from a distance. He usually used to  focus with one eye closed and hit. 

Gilli Danda

Gilli Danda is very similar to cricket. Unlike modern games, any number of players or teams can play this game. That’s precisely the difference between most western and local games. We play unconstrained, unleashed. However, it is preferred that you have only two teams to avoid brawls and unnecessary fights.Gilli-Danda is played with two wooden sticks. A Gilli is a small stick with a length of around 3 inches. A Danda is a two feet long stick that is tapered at the ends, which serves as a bat. The sticks can be home made or can be made with the help of a carpenter. The game is generally played in the streets or any open spaces and a ground is not a necessity.





During team games, players are split into two teams. The team that wins the toss will choose either to bat first or field first. A circle of around four metre diameter is drawn on the ground and an oval shaped hole is dug in the Centre of the circle. The 3 inch long Gilli is placed across the hole. Another variation, is placing the gilli in between two stones. The striker then uses the Danda to lob the Gilli up in the air, and then strikes the gilli while it’s in the air.  If a fielder catches the gilli, the striker is ruled out. Should it fall safely, then the distance between the Gilli and the Centre of the circle is measured using the Danda. The length of Danda is equal to one run. So the striker scores as many runs as the number of times it takes to cover the distance with the Danda. A striker is out if he misses to hit the Gilli in three successive attempts. In certain parts of India, the points  are doubled if the striker succeeds in hitting the Gilli in two consecutive attempts.The first innings continues till all strikers get out and the second innings begins with the chase.


Pithoo Garam

Pittu Garam is a game Seven Stones and ball. It is a traditional South Asian game which is played between two teams. The game requires a ball and set of seven stones to form a small tower stack up set of seven stones. The aim of the game is to hit the tower to break it and then rebuild it before getting hit by one of the opponent.Each player gets three tries for attempting to break the tower.In the event that a group is effective in getting a pittu, the player which broke the tower gets an extra three tries. In the event that a player effectively breaks the tower however a player from the inverse group gets the ball before it hits the ground,at that point the assaulting player is denied of his remaining tries. At the point when a player from protecting group gets a tennis ball they may not move from that position till they have tossed the ball away.Divide the players into two teams. Each player in team takes their turn in breaking the tower from a certain distance using a tennis ball.A player from second team is assigned to catch the ball after it gets thrown by first team . Rest of second team become fielders.When a player from first team succeeds in knocking over the tower. The team's next aim becomes to rebuild the tower while everyone in second team tries to get all the players out in first team by hitting them with the tennis ball.
If second team succeeds in getting all the players out from first team before the tower is rebuilt then they have defended a pittu. But if second team fails to do so then first team gets a pittu and they carry on with their turn in breaking the tower.Once everyone in first team has had their turn the teams swap the roles.After both teams have defended the team with most number of pittu(s) wins.




Hide And Seek


Hide and Seek is without a doubt one of the most popular games played by children all around the world. There is one seeker in this game who has to find all the other players in the game, .The seeker then opens his eyes and tries to find the hiders; the first one found is the next seeker, and the last is the winner of the round. In one of many forms of the game, the hiders try to run back to “home base” while the seeker is away looking for them; if all of the hiders return safely, the seeker repeats as seeker in the next round.


kho-kho

A kho kho playground (or pitch) is rectangular.[4] It is 29 metres in length and 16 metres in width. There are two rectangles at the end. Length of the rectangle is 16 metres and the width is 2.75 metres. In the middle of these two rectangles, there are two wooden poles. The central lane is 23.5 metres long and 30 cm width. There are eight cross lanes which lie across central lane, length of the cross lanes, are 16  metres and width 30  cm. It makes the small rectangles and each of it is 16  metres in length and 2.3 metres in breadth,(the two rectangles of near by the wooden poles are 2.5   metres width) at right angles to the central lane and divided equally into two parts of 7.85 metres each by central lane. At the end of central lane, the free zone tangent to the post-line, two smooth wooden posts are fixed, 120 cm height from the ground and their circumference is not less than 30 cm and not more than 40 cm.

The truth is, nobody knows exactly where and how Kho Kho was born, but it’s believed to have evolved in the state of Maharashtra, where it was played on chariots, called Rath. In its ancient form, the game was known as Rathera. It gradually became a much loved game for kids, keeping them entertained for centuries, some game rules were eventually formalised in the early 1900s, and in 1960 the first national Kho Kho Championship took place in Andhra Pradesh state. However, over the years, with modern games and different sorts of childhood activities taking over, it’s faded away. It’s time we started hearing shouts of “Kho!” all around the world.

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